World of Din
Character Creation
When you begin Mists of Din, you will create a character by choosing their race, subrace, color palette, and starting class.
It is recommended to try and combine races and classes to create unique synergistic effects.
Races of Din
There are four playable races in Mists of Din, and nine subraces.
Erdman

Erdman people are the most common in Din. They are friendly, but have a dark history of colonization and war.
They are suitable for most combat roles. The Millfolk are a caste of merchants, painters, and farmers who live on coastal plains. The Stonefolk are a caste of miners, sculptors, and sailors who live among the islands.
Millfolk
Stonefolk

Whiskerkin

A secluded people, the Whiskerkin are misunderstood by the world. They have a rich culture in the desert, and are known for delicious cuisine.
The Hunters are a matriarchal nation of strong and dextrous fighters who see magic as a taboo. The Islandkind, however, are secretive, and devote their time to exploring magic and its curious nature.
Hunter
Islandkin

Astridian

Astridians are a cosmic race hailing from a magical fungal comet that landed upon Din 10,000 years ago.
Their grace, beauty, and rarity make them well-respected folk. Named such after the color of the light that shines from their eyes, the Red Astridians are a warrior caste who use magic as a protective shell, and are devoted to protecting their people. The Astridians of White are born with a deep magical resonance which comes with deep ambition. They occasionally fall into magical obsession or addiction.
of Red
of White

Ento

The Ento are a shamanistic race of insectoid beings that emerge from the ground every 100 years. They go on expeditions to learn about the universe and acquire traces of their insectoid god.
The Hercules are a dedicated group of warriors who protect the Ento expeditions from those who would do them harm. The Harlequin are dedicated ritualists who transrcibe their visions. The Scarab Ento are explorers who search out signs of divininty and lead expeditions.
Hercules
Harlequin
Scarab
Choose a Class
Classes in Mists of Din each offer unique skills. Once you unlock a skill for a particular class, it becomes available for any class that can use the same category of skills.
The Skill Categories are: Martial, Skill, Sorcery, Tech, Trickery, Auras, Curses, Holy, Charms, Primal, Tactics, and Gaia.
When you create a character, you will choose one of the following starting classes:

The Swordsman
The Swordsman class is a strong physical fighter class. Their special ability is Combo, which is a weak melee attack that can be used for free at the start of your turn.
Skill type: Martial

The Sorcerer
The Sorcerer class uses element-neutral magic in combat. They have 20 bonus Magic Points (MP), making them very potent spellcasters. Many Sorcerer skills have chance-based effects, such as having a chance to refund MP or strike multiple times.
Skill type: Sorcery

The Thief
The Thief class utilizes high speed in combat. They can use Sharpen Knives as a Quick Action to vastly increase their Critical Hit chance. They also have the special ability to Steal items from enemy's potential loot table. Some rare items can only be obtained by stealing them!
Skill type: Trickery
Thief is considered a Taboo profession. Characters may treat you differently while you play as Thief. There are unique opportunities for both Taboo and Virtuous classes.

The Cleric of Light
The Light Cleric is a Radiant-aligned Wisdom support caster. Their special ability is Smite, a melee attack which does bonus damage to evil monsters.
Skill type: Holy
Light Cleric is considered a Virtuous profession. Characters may treat you differently while you play as Light Cleric. There are unique opportunities for both Taboo and Virtuous classes.
Unlockable Classes
New classes are unlocked by leveling up and investing in the starter classes. They are categorized in four loose categories: Fighters, Mages, Rogues, and the Faithful.
There are 32 planned classes for Mists of Din. Journey through the mists and unlock the following classes:

The Ranger
The Ranger is a physical rogue class with a focus on high single-target damage. They have access to nature magic to enhance their survivability in the wilds. Their high Agility allows them to act first in battle, taking out key enemies before they get a chance to strike.
Skill types: Skill, Gaia

The Druid
Druids are Mages that utilize Wisdom in spellcasting. Their spells call upon the forces of nature to aid their allies or hinder enemies. Around the world of Din are Druid Temples, each of which grant Druids the ability to Wild Form into an offense-oriented were-animal for a few turns.*
The Werewolf Wild Form changes the Druid into a fierce melee assassin. Werewolf attacks have a chance to deal Critical Strikes and inflict Bleed.
The Werebear Wild Form changes the Druid into a hearty tank. As a Werebear, the Druid can force opponents to engage in combat, and recover swiftly from wounds.
As a Weresnake, the Caster becomes a toxic but fragile Earth-aligned Mage. Weresnake spells can inflict the rare status effect Toxin: a Poison subtype that quickly saps HP.
Druids are drawn to the sites of natural disaster, to pray for the soil. They are not uncommon to see near the Undead Village.
Skill types: Gaia, Auras

The Berserker
The Berserker is a physical fighter class that uses reckless acts to deal high damage. They sacrifice defenses in order to wield heavy weapons to kill as fast as possible.
Skill types: Martial, Tech, Tactics

The Warlock
The Warlock is an Intelligence-based Mage with the ability to align with Patrons. Although preferring offense-oriented magic, Warlock Patrons each have their own unique set of spells granted when the Warlock chooses to equip their Vow. Warlocks can freely swap between Patrons outside of combat.
The Faerie Queen is a Patron most welcoming to new Warlocks. She is found in the Faerie Forest to the West of Meager Village. Warlocks from all over Din mage their pilgrimage here. The Faerie Queen grants spells of deceit.
The Fire Spirit is mysterious, and lives somewhere in the Brown Sugar Desert, worshipping the sun. They bequeath powers of fiery destruction to Warlocks who accept their Patronage.
The Shadowkeeper is a Patron spirit who dwells deep in rot. He is known to hunger for human souls, and to trick Warlocks into accepting unfair terms. Those who seek his Patronage wield spells that subdue opponents with blinding, oppressive darkness.
Skill types: Curses, Charms

The Knight
The Knight is a defensive-oriented fighter class with abilities that help sustain the party through difficult battles. They have access to defensive Aura passives, which affect the entire party as long as the user is alive.
Skill types: Martial, Auras
Knight is considered a Virtuous profession. Characters may treat you differently while you play as the Knight. There are unique opportunities for both Taboo and Virtuous classes.

The Spellblade
The Spellblade combines Strength and Intelligence to cast powerful hybrid magical/physical spells. Their unique Runeslash skill allows them to pre-select an element to apply to their attack before striking.
Skill types: Martial, Charms
About Star Ratings


Every class has a Star Rating, with the lowest rating being 1, and the highest being 5.
The Star Rating of a class communicates the stat growth for that class. 4-Star classes are stronger than 3-Star classes, and 5-Star classes are the rarest and most powerful type.
Additionally, 1-Star classes have access to only 1 skill type. 2, 3, and 4-Star classes have access to two skill types, and 5-Star classes have access to three.